Work
This list will give you an overview of the topics I’m interested in or have experience with. Some items have an extra details page.
Quantic Dream
since 2023
I’m working on VFX and rendering for the proprietary game engine of the studio.
AltAppSwitcher
since 2024
AltAppSwitcher is an alternative application switcher for Windows.
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PopcornFX - Persistant Studio
2019 - 2023
I worked for Persistant Studio, the company behind PopcornFX, a cross plateform and cross engine VFX middleware. I worked mainly on improving PopcornFX rendering, both in our standalone editor and in-engines. I also did some technical art support for our outsourcing team.
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Shadertoy
since 2018
Shadertoy is my favorite portfolio. I use it for prototyping of to create art.
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Realtime volumetric rendering
2020
I wrote my master’s thesis on realtime volumetric rendering.
It covers general computer graphics concepts related to transparency, the physics of participating mediums,
and the implementation of some classic algorithms. It also presents an original volumetric rendering algorithm, implemented in an home made Vulkan application.
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Mercenaries Engineering (Guerilla Render)
2019
I was an intern at Mercenaries Engineering. For 3 months, I worked exclusively on rendering research and development, with 2 focuses: prototyping a GPU pathtracer and benchmarking some volumetric rendering techniques.
Signed distance fields in PBRT
2019
I implemented signed distance function as a renderable shape in PBRT.
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Rmvr
2018
RMVR is a tool setting up a raymarching environment in Unity, allowing user to play with distance functions and to display procedural shapes like fractals. It manages camera matrices in a VR-compatible way, in order to integrate demoscene-inspired visuals into standard scenes.
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Ayahuasca VR (Small by Mac Guff)
2018
I worked on Ayahuasca, a VR experience directed by Jan Kounen (steam page). My main objective was to develop a fractal renderer on top of Unity, producing psychedelic visuals. More on this tool: RMVR
Roots and ivy
2018
Roots and ivy is procedural generation Maya tool I’ve have been working on with other students. It was initially an exercise to practice python scripting in Maya. However, I brought it a bit further to make it shareable.