Resume

Schooling

Arts et Technologies de l’Image - Paris 8 University

2017 - 2020

– Master’s degree
Master’s thesis on real time volumetric rendering

Nantes faculty of Medicine

2011 - 2017

– Master’s degree
– Optional biology master
– One year spent at the Berlin Charité Medicine University

Work experience

Persistant Studio - PopcornFX

since 2019

– Graphics programming and tech. art support

Mercenaries Engineering

06 - 08 / 2019

– Internship. Rendering R&D.

Small Studio Paris

06 - 08 / 2018

Shader programming, raymarching engine for a VR experience.

Topics

Shader programming, R&D, rendering API, game engines, AR and VR experiences, production pipeline, scripting for 3D softwares

Languages (1)

Shader language
C++
Python

Tools

Game engines
Houdini

Languages (2)

French - mother tongue
English - fluent
German - fluent

About me

I quit medicine for computer graphics a few years ago. I think I have to offer on this domain that I have always be passionate about. I’m a fast learner, and I like to have a technical/scientific understanding of the tools used to create nice experiences.

Contact

LinkedIn