Resume
Schooling
Arts et Technologies de l’Image - Paris 8 University
2017 - 2020
– Master’s degree
– Master’s thesis on real time volumetric rendering
Nantes faculty of Medicine
2011 - 2017
– Master’s degree
– Optional biology master
– One year spent at the Berlin Charité Medicine University
Work experience
Persistant Studio - PopcornFX
since 2019
– Graphics programming and tech. art support
Mercenaries Engineering
06 - 08 / 2019
– Internship. Rendering R&D.
Topics
Shader programming, R&D, rendering API, game engines, AR and VR experiences, production pipeline, scripting for 3D softwares
Languages (1)
Shader language
C++
Python
Tools
Game engines
Houdini
Languages (2)
French - mother tongue
English - fluent
German - fluent
About me
I quit medicine for computer graphics a few years ago. I think I have to offer on this domain that I have always be passionate about. I’m a fast learner, and I like to have a technical/scientific understanding of the tools used to create nice experiences.