This list will give you an overview of the topics I’m interested in or have experience with. Some items have an extra details page.
PopcornFX - Persistant Studio
I’m an employee of Persistant Studio, the company behind PopcornFX, a cross plateform and cross engine VFX middleware. I work mainly on improving PopcornFX rendering, both in our standalone editor and in-engines. I also do some technical art support for our outsourcing team.
Shadertoy is my favorite portfolio. I use it for prototyping of to create art.
Realtime volumetric rendering
I wrote my master’s thesis on realtime volumetric rendering.
It covers general computer graphics concepts related to transparency, the physics of participating mediums, and the implementation of some classic algorithms. It also presents an original volumetric rendering algorithm, implemented in an home made Vulkan application.
Mercenaries Engineering (Guerilla Render)
I was an intern at Mercenaries Engineering. For 3 months, I worked exclusively on rendering research and development, with 2 focuses: prototyping a GPU pathtracer and benchmarking some volumetric rendering techniques.
Signed distance fields in PBRT
I implemented signed distance function as a renderable shape in PBRT.
RMVR is a tool setting up a raymarching environment in Unity, allowing user to play with distance functions and to display procedural shapes like fractals. It manages camera matrices in a VR-compatible way, in order to integrate demoscene-inspired visuals into standard scenes.
Ayahuasca VR (Small by Mac Guff)
Roots and ivy
Roots and ivy is procedural generation Maya tool I’ve have been working on with other students. It was initially an exercise to practice python scripting in Maya. However, I brought it a bit further to make it shareable.
Get Out Of My Desk! (AR game)
Get Out Of My Desk! was my first student project. We made it for the ATI intensive week, and presented it later that year at the Laval Virtual exhibition. Here is the project’s page we did at that time.