I’d like to present you a script I’ve been working on with other students. Inspired by Thomas Luft’s ivy generator, it was initially an exercise to practice python scripting in Maya. However, I brought it a bit further to make it shareable. Speaking of power, it is not comparable with plugins or standalone programs. It still has the advantage to be a single short maya script, and I think it might be used for modest modeling cases.Continue reading “A maya script to generate roots and ivy”
Here are 2 different python functions I have made working on the Root and Ivy script. I think they could be helpful in various maya scripting cases (especially the first one). They are based on openmaya library, so they are compact and optimized.
Continue reading “Get closest vertex, get curve normal and tangent – 2 Maya python snippets”
Plastic toys – and more especially LEGO – represent a common subject for students and CG artists. Lately, I did like everyone and practiced rendering in MtoA on a Christmas themed scene. Let’s develop some aspects that could eventually improve beginner’s workflow and render.Continue reading “Rendering plastic with Arnold and Maya”