• 2017-2018 Arts et Technologies de l’Image – Paris
  • 2011-2017 University of medicine – Nantes
    • Master’s degree
    • Optional biology master
    • 1 year abroad, spent in Berlin Charité Medicine University


Work experience

  • 06 – 08 / 2018 Small Studio Paris – Internship. Shader programming, raymarching engine for a  VR experience.


Fields of work

Technical 3D, shader programming, game engines, AR and VR experiences, production pipeline, scripting, rendering, modelling

Tools used

  • Autodesk Maya
  • Arnold, Renderman
  • Unity
  • Blender
  • Substance Designer/Painter
  • Adobe Photoshop, Adobe After Effects
  • Natron, Nuke
  • Houdini

Languages (1)

  • Python – Mostly Maya and Blender API’s
  • C# – Essentially experienced in Unity
  • C++
  • Shader language

Languages (2)

  • French – mother tongue
  • English – fluent
  • German – fluent

My profile

I switched from medicine to CG one year ago ! However, I think I have to offer on this domain that I have always be passionate about. I’m a fast learner, and I like to have a technical/scientific understanding of the tools I use to create nice experiences.
For now, my works focused both on pre-calculated and real time 3D.