I implemented signed distance function as a renderable shape in PBRT.
RMVR is an tool I developed for Small Studio.RMVR sets up a raymarching environment in Unity, allowing you to play with distance functions and to display procedural shapes like fractals.It manages camera matrices in a VR-compatible way, in order to integrate demoscene-inspired visuals into standard scenes.
I’d like to present you a script I’ve been working on with other students. Inspired by Thomas Luft’s ivy generator, it was initially an exercise to practice python scripting in Maya. However, I brought it a bit further to make it shareable. Speaking of power, it is not comparable with…
Here are 2 different python functions I have made working on the Root and Ivy script. I think they could be helpful in various maya scripting cases (especially the first one). They are based on openmaya library, so they are compact and optimized.
Plastic toys – and more especially LEGO – represent a common subject for students and CG artists. Lately, I did like everyone and practiced rendering in MtoA on a Christmas themed scene. Let’s develop some aspects that could eventually improve beginner’s workflow and render.