Theses are early images of my attempt to implement sdf as a renderable shape in PBRT.Continue reading “Implementing signed distance function in PBRT”
RMVR is an tool I developed for a production at Small Studio, Paris. The production is not out yet, but I kept working a bit on the tool, published it and rendered theses original images.
RMVR sets up a raymarching environment in Unity, allowing you to play with distance functions and to display procedural shapes like fractals.
It manages camera matrices in a VR-compatible way, in order to integrate demoscene-inspired visuals into standard scenes.
Here are 2 different python functions I have made working on the Root and Ivy script. I think they could be helpful in various maya scripting cases (especially the first one). They are based on openmaya library, so they are compact and optimized.
Continue reading “Get closest vertex, get curve normal and tangent – 2 Maya python snippets”
Plastic toys – and more especially LEGO – represent a common subject for students and CG artists. Lately, I did like everyone and practiced rendering in MtoA on a Christmas themed scene. Here are a few aspects that could eventually improve beginner’s workflow and render.Continue reading “Rendering plastic with Arnold and Maya”
I’d like to present you a script I’ve been working on with other students. Inspired by Thomas Luft’s ivy generator, it was initially an exercise to practice python scripting in Maya. However, I brought it a bit further to make it shareable. Speaking of power, it is not comparable with available similar scripts or standalone programs. It still has the advantage to be a single short maya script, and I think it might be used for modest modeling cases.Continue reading “A maya script to generate roots and ivy”