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Paul Hubert

Computer graphics

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Month: March 2019

Implementing signed distance function in PBRT

March 26, 2019 Uncategorized No Comments
I implemented signed distance function as a renderable shape in PBRT.

Recent Posts

  • Implementing signed distance function in PBRT
  • RMVR
  • A maya script to generate roots and ivy
  • Get closest vertex, get curve normal and tangent – 2 Maya python snippets
  • Rendering plastic with Arnold and Maya

Recent Comments

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