RMVR is an tool I developed for a production at Small Studio, Paris. The production is not out yet, but I kept working a bit on the tool, published it and rendered theses images.
RMVR sets up a raymarching environment in Unity, allowing you to play with distance functions and to display procedural shapes like fractals.
It manages camera matrices in a VR-compatible way, in order to integrate demoscene-inspired visuals into standard scenes.

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